downtime

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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

downtime

Post by rbos »

Hm, whenever people log in and render the starting area..

Code: Select all

2010-09-05 20:45:16 [SEVERE] Unexpected exception
java.lang.ArrayIndexOutOfBoundsException: -1
        at dw.a(SourceFile:1126)
        at fl.n(SourceFile:110)
        at dh.k(SourceFile:172)
        at dh.b_(SourceFile:158)
        at fl.b_(SourceFile:48)
        at dw.e(SourceFile:1025)
        at dw.b(SourceFile:984)
        at net.minecraft.server.MinecraftServer.h(SourceFile:255)
        at net.minecraft.server.MinecraftServer.run(SourceFile:197)
        at bm.run(SourceFile:472)
Looks like we need to figure something out. I'll try to avoid a rollback.
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shogunkai
Posts: 9
Joined: Sun Sep 05, 2010 8:35 am

Re: downtime

Post by shogunkai »

shit son
Tiel424
Posts: 68
Joined: Sun Sep 05, 2010 8:38 am

Re: downtime

Post by Tiel424 »

Hm, was this from 30 minutes ago? Would it help if we told you the errors we got?

Any fix? :mobnotch:
After all is said and built, more is said than built.
Do not count your glass blocks before they are smelted.
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User avatar
rbos
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Joined: Mon Aug 16, 2010 2:37 pm

Re: downtime

Post by rbos »

I'm downloading the map, and plan to a) save-reload the chunks near the spawn, b) recalculate the game lighting, c) load it into single-player mode and run around a bit. I'll see what happens.

If I can find the offending chunk I'll remove it. I think this is the same thing that happened last time, and I have some better tools.

Unfortunately I can't just roll back - backups have been broken for a few days. Rolling back the spawn area would suck a little. Not a lot, though. Assuming it is the spawn area, and someone's /warp isn't doing it.
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Tiel424
Posts: 68
Joined: Sun Sep 05, 2010 8:38 am

Re: downtime

Post by Tiel424 »

Quite....interesting, I'd presume.
After all is said and built, more is said than built.
Do not count your glass blocks before they are smelted.
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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

Re: downtime

Post by rbos »

The map has sure seen a lot of changes since I last sync'd it to my desktop. Still downloading chunks.
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Tiel424
Posts: 68
Joined: Sun Sep 05, 2010 8:38 am

Re: downtime

Post by Tiel424 »

And when was that? :mobcreeper:
After all is said and built, more is said than built.
Do not count your glass blocks before they are smelted.
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rbos
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Joined: Mon Aug 16, 2010 2:37 pm

Re: downtime

Post by rbos »

Week or so, I guess.

Map is 954 megabytes now. O_o.
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Tiel424
Posts: 68
Joined: Sun Sep 05, 2010 8:38 am

Re: downtime

Post by Tiel424 »

Not too zealous, now are we?

You'd think the map would stay the same size since all people should do is move blocks around all day.

But such is life. A gigabyte of map isn't too bad. But just think of the weeks to come ._.
After all is said and built, more is said than built.
Do not count your glass blocks before they are smelted.
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User avatar
rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

Re: downtime

Post by rbos »

Statistically a map should look like a log function, flattening out over time, as people are only willing to travel a certain distance away from the origin. I'm not too worried. The size will only jump when I move the spawn, as it did this last week.

At any rate, the map seems okay, I loaded it up in SMP without issues.

I'm doing some map edits now, I should have it up in a half hour or so.
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