Max zoom on the map looks AMAZING.
Lol, somebody wrote "SHIT" in gigantic (GIGANTIC) letters.
map generation
Re: map generation
Found it. Only four blocks high, not terribly huge.
Unless there's another one I missed - it's the one southeast of the Hole.
Unless there's another one I missed - it's the one southeast of the Hole.
Re: map generation
Wrong one, it's far to the upper-right section somewhere. I can't really remember where exactly, it was in the middle of nowhere near a few houses.rbos wrote:Found it. Only four blocks high, not terribly huge.
Unless there's another one I missed - it's the one southeast of the Hole.
Re: map generation
The map now has markers for each member warp, automatically generated. It ignores admin or mod warps.
Re: map generation
Well, I ran the numbers.
the map's used 3GB so far today, even with the downtime. Also my webalizer was broken.
Fricking yikes.
Taking it down until I can find a better way to do it.
the map's used 3GB so far today, even with the downtime. Also my webalizer was broken.
Fricking yikes.
Taking it down until I can find a better way to do it.
Re: map generation
I'm converting the map to JPEG.
I think I'll probably just not update it until brownan gets a version out that supports lossy images. The difference is VERY dramatic, images load far more quickly and the files are often 1/10th the size.
It's a little blurry though. :/ I'll probably set it a little higher later.
I think I'll probably just not update it until brownan gets a version out that supports lossy images. The difference is VERY dramatic, images load far more quickly and the files are often 1/10th the size.
It's a little blurry though. :/ I'll probably set it a little higher later.
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Re: map generation
This is a bit of a nub question, but how do you set member warps? haha