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Re: [Plugin] ExpBank

Posted: Wed Feb 22, 2012 4:09 pm
by Gubble1234
I whole heartedly support this! I recently lost 41 levels due to a world hole, so anything that prevents the loss of exp when you save it up will be brilliant!

Re: [Plugin] ExpBank

Posted: Sat Mar 03, 2012 10:23 pm
by rbos
XP potions are in in the new release, no?

Re: [Plugin] ExpBank

Posted: Sun Mar 04, 2012 3:32 am
by Chris72
You mean the 'Bottle o' enchanting'? http://www.minecraftwiki.net/wiki/Bottl ... Enchanting.
That is only available in creative mode, and it is meant to be a reward for players on a server. Because of the ability to have a Infinite experience bar in creative, you won't need the bottles.

It would be cool to make a maze with these potions. Each round you win, you get one more experience level.

Re: [Plugin] ExpBank

Posted: Sun Mar 04, 2012 9:38 am
by Doozy
That is very disappointing. I suppose it would be a nice tiny reward to give out a spawned bottle with 1-3 xp, but not something we really have a need for atm. I guess we need to look elsewhere for an xp storage solution >.<

The only way I can see this being very useful would be having mobs drop them instead of floaty xp bubbles.

Re: [Plugin] ExpBank

Posted: Thu Mar 08, 2012 11:05 am
by rbos
I implemented this a couple days ago. Monsters now drop an XP bottle, that you can sell or use as you please.

They'll probably be pretty expensive at first.