Page 2 of 3
Re: map generation
Posted: Sat Sep 18, 2010 5:47 pm
by ummwat
Max zoom on the map looks AMAZING.
Lol, somebody wrote "SHIT" in gigantic (GIGANTIC) letters.
Re: map generation
Posted: Sat Sep 18, 2010 6:51 pm
by rbos
Where, approximately? Long as I have nbtforge open..
Re: map generation
Posted: Sat Sep 18, 2010 8:57 pm
by rbos
Found it. Only four blocks high, not terribly huge.
Unless there's another one I missed - it's the one southeast of the Hole.
Re: map generation
Posted: Sun Sep 19, 2010 11:42 am
by ummwat
rbos wrote:Found it. Only four blocks high, not terribly huge.
Unless there's another one I missed - it's the one southeast of the Hole.
Wrong one, it's far to the upper-right section somewhere. I can't really remember where exactly, it was in the middle of nowhere near a few houses.
Re: map generation
Posted: Mon Sep 27, 2010 9:17 am
by rbos
The map now has markers for each member warp, automatically generated. It ignores admin or mod warps.
Re: map generation
Posted: Mon Sep 27, 2010 5:50 pm
by rbos
Well, I ran the numbers.
the map's used 3GB so far today, even with the downtime. Also my webalizer was broken.
Fricking yikes.
Taking it down until I can find a better way to do it.
Re: map generation
Posted: Mon Sep 27, 2010 6:56 pm
by rbos
I'm converting the map to JPEG.
I think I'll probably just not update it until brownan gets a version out that supports lossy images. The difference is VERY dramatic, images load far more quickly and the files are often 1/10th the size.
It's a little blurry though. :/ I'll probably set it a little higher later.
Re: map generation
Posted: Mon Sep 27, 2010 6:58 pm
by rbos
compare, at 15 kilobytes,
with this, at 220 kilobytes.
Re: map generation
Posted: Mon Sep 27, 2010 8:39 pm
by rbos
Okay, the new map is up. It's lower resolution but it's SO much faster now.
Re: map generation
Posted: Tue Oct 05, 2010 2:26 pm
by eclecticonic
This is a bit of a nub question, but how do you set member warps? haha