huzzah, rail replacement: success.
Next up, replacing fire, spawners, and tnt, and I'm going to expand the area.
Suggestions for the "void"
Re: Suggestions for the "void"
Don't do spawners, the server is too large, to remove all the dungeon spawners. I mean that in the sense of nobody will ever enjoy a dungeon if you do that, it would be better to do that by hand as needed or only on specific chunks.
"That line you read, of course is mine, however, read so badly, it sounds like yours" -- Roman Noble
Re: Suggestions for the "void"
Tell you what, I'll remove spawners from -2000 to +2000. Most of that is infdev-style without dungeons anyway, so any spawners are illegitimate, and people can explore farther out to get newly-generated dungeons.
Re: Suggestions for the "void"
I could do it in a smaller area, probably, maybe 1 kilometer out from firstspawn. But that wouldn't cover, eg, flattown.
Re: Suggestions for the "void"
Yeah I'll do that. 2k is too far out, it gets a lot of spawner territory. I'll take it on a case by case basis.
Fire, on the other hand, I'm taking out with a huge brush. Anyone who wants fireplaces etc can get them re-created.
Fire, on the other hand, I'm taking out with a huge brush. Anyone who wants fireplaces etc can get them re-created.
Re: Suggestions for the "void"
nice - nearly 800 fire blocks removed, and 83 spawners removed in the -1000..1000 range.
- Bennydangles.
- Posts: 23
- Joined: Sun Sep 19, 2010 7:48 am
Re: Suggestions for the "void"
I like how suggestions for the void turned into a completely different topic lol
Re: Suggestions for the "void"
For the void area, I'm going to stick in a 1000x1000 floating island area lifted from the "skyland" map. Working on that now.
Re: Suggestions for the "void"
welp there's a new server map generated, and the void area turned out better than I had hoped.
You guys must check it out.
minecraft.net still doesn't let us connect.
You guys must check it out.
minecraft.net still doesn't let us connect.