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THE DAY OF RECKONING HATH COMMETH!!

Posted: Sat Oct 29, 2011 1:55 am
by Codename-J6
HUZAH FELLOW NOVYLEN MINERS!!!

The day we've (I've) been waiting for has finally come!

The best-est pluging that was unfortunaltly rmoved because it got around grief protection has finally added its own grief protection measures!

That's right people, MoveCraft has updated!! It now allows for an option to be set that a sign with the name of the craft, the type of craft it is and some other info must be placed on the craft for it to be recognized by the program. This solves the problem of random users (and total assholes) from flying buildings (or harmless and adorable ghasts) away and out of a region because if they are not a member of that region to begin with, then they could never put a sign down to register the object! :D

Link to Bukkit page: http://forums.bukkit.org/threads/mech-f ... 1185.1007/
Craft can be controlled (piloted and released) by placing signs on them with specific text. The idea of "driving licenses" is that only ops would have the ability to place signs with this text on them, and they could define per-craft usage for specific players or groups by placing these signs.
This is just what Novylen needs to make it a bazillion times better!

So please please please please please please please please please please please please please please please please please please please please consider adding this back into the game Rob :D

PS: If you can't tell, MoveCraft was the main reason I used Novylen to begin with, and it would be the greatest thing ever for it to come back.

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Sat Oct 29, 2011 10:19 am
by rbos
hm, it wouldn't solve the problem of people flying stuff IN to regions.

I leave for Vegas in a couple of hours, though. Conference. I'll see if I can snag a webcafe or something though.

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Sat Oct 29, 2011 10:24 am
by Codename-J6
True, i did get stuck in that region once. But, couldn't you just make it a "oh well, too bad" thing until a moderator has time to fix the problem? That way people live & learn not to hop out of ships in other regions -.-

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Sat Oct 29, 2011 11:09 am
by rbos
It certainly sounds promising. I'll have to add chests to blocks that can't be part of a vehicle, that'll solve the LWC issue..

Might take me some time to get to it, is all.

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Sun Oct 30, 2011 3:49 am
by MrEpiclegendzz
Nice, I liked that add on :P
Btw, have fun in vegas :)

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Mon Oct 31, 2011 12:35 am
by weresdrim
Cool it's back!
I never actually used it, but saw others use it. It looks good.

/me is gonna make some good transport :D

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Mon Oct 31, 2011 1:03 pm
by Pachua
(If) it's installed, gonna launch a fighter from the port runway on Paragon the instant it's installed.

Does make a nice tool to use when building stuff with sheer walls. Amix could probably use that on his new temple.

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Tue Nov 01, 2011 11:41 am
by Devov
You should hit up MineCon if you're going to be down there for a while :P

Re: THE DAY OF RECKONING HATH COMMETH!!

Posted: Sat Nov 05, 2011 8:24 pm
by rbos
Okay, installed. Not well tested though.