mcmapper
Posted: Mon Oct 25, 2010 9:48 am
Since MCMapper can now work without a GUI and in an automated fashion, I'd like some way of creating them automatically in-game, especially when mobs come in.
http://www.minecraftforum.net/viewtopic ... 25&t=26068
For instance, I could ask people to define cuboids in-game, and give them a special name (mcmapper-$rank-$levels?-warpname), and then scan the protectedCuboids file to get the dungeon information, at which point it creates a dungeon of the specified size and level, with randomized values for things like spawners, where number of levels is height-of-cuboid divided by 7 or so..
Or I could have them spawn randomly throughout the game, but then there's the risk of them overwriting something valuable. Perhaps I could have them randomly spawn but only outside protected zones.
Anyway, it's an idea to toy around with.
There's a couple of examples of mcmapper dungeons in Skyland and Hell, look for the big blocky cubes.
http://www.minecraftforum.net/viewtopic ... 25&t=26068
For instance, I could ask people to define cuboids in-game, and give them a special name (mcmapper-$rank-$levels?-warpname), and then scan the protectedCuboids file to get the dungeon information, at which point it creates a dungeon of the specified size and level, with randomized values for things like spawners, where number of levels is height-of-cuboid divided by 7 or so..
Or I could have them spawn randomly throughout the game, but then there's the risk of them overwriting something valuable. Perhaps I could have them randomly spawn but only outside protected zones.
Anyway, it's an idea to toy around with.
There's a couple of examples of mcmapper dungeons in Skyland and Hell, look for the big blocky cubes.