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WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 4:04 pm
by Dee
Mission: Make a city that is used frequently and that was created by everyone!
I was thinking today, we have a ton of towns, yet no one occupies them. to list some ( many others)
FlatTown, members: none?
CaveCity, members: minrizor
SnowVille, members: Dr_obvious,Bennydangles, ebilruler?
SandCity, members: Tiel424, Ebilruler?
MineCity, members: ummwat, and his imaginary friends.
Le Chateau?, members: Zacky
not trying to single anyone out, just off the top of my head.
The number of members I stated are probably incorrect, but either way they are pretty empty.
I was hoping that we could all join together and build one city.
the best location is most-likely near MNTC, reason being the traffic it recieves.
anyway this probably won't happen but if you want to, then vote YES!
-Dee
P.S. NO ONE has say over someone else! but you don't get to be ignorant.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 5:17 pm
by bill753
It would be pretty awesome to create a 'capital city' of sorts. And its proximity to the MNTC wouldn't really matter, if it became a big deal we'd create a warp anyway - but it might be good being near it. We could vote on the name and stuff.
Good idea, I'm up for it.
EDIT: It's worth pointing out that any structure anyone builds is going to become empty once the building is done, same for this. Unless we have things like warp hubs/train stations/shops to frequent.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 5:51 pm
by unclechoo
Yea, I would enjoy doing something like this.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 5:57 pm
by Dr_Obvious
It be cool :) i shoule make a base for SVNBA when i have the time there as a central, safe bank or "storage" if you prefer
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 5:57 pm
by jlcresp
I think it could work, however the problem is that cities built by multiple people are usually very ad-hoc and haphazard in styles, construction materials, and layout.
We could pull it off, but BEFORE any form of construction starts, we need to work out strict rules that WILL be followed and enforced. There must be NO deviation from the design plan. The parts of MNTC that I have constructed/supervised adhere to a VERY strict design plan.''
If we do start a project like this I propose the following rules:
1: A standard size room is 8x8 internally - I've found that this is a very reasonable design size. This also means that the footprint of a standard size room is 10x10 inclusive of walls. We could have it so that 2 rooms next to each other share a wall, or that they have a basic footprint of 10x10 each and would have a 2-block wall between them. Personally, I favor sharing a wall. This makes the footprint for 2 standard size rooms next to each other 10x19. The formula to work out the distance to lay a floor is [ (n * 9) + 1 ] where n = number of rooms next to each other in a given direction.
2: Level heights are 3 blocks internally, 4 including the ceiling.
3: For above ground structures, built at sea level, the floor will be at y=63, which is level with the first row of water - To make it simple, its the height that you can get out of water at, where the block is basically underwater except for the very top. You can check the height by typing /getpos in chat. This also means that when you stand on the floor of the new structure y=64.
4: There shall be no "floor/ceiling" layers that are on levels that are not designated as able to hold a floor/ceiling layer - In keeping with rule 3, to work out if you can place a block down as a floor/ceiling, stand where you want to place it and type /getpos in chat. If (y + 1) % 4 = 0 then you can place a block. For those non-mathematically minded people: get the value of y, add 1 to it and if it can be equally divided by 4, you can place a floor/ceiling on that layer. A run on from this is that the absolute highest position that a ceiling can be placed on is y=127 which is 1 level below the world ceiling. The lowest a floor can be place is y=3 which is just high enough to ensure that we can avoid adminium. This also allows for a possible 31 levels of construction.
5: Cobblestone shall only be used at and below y=63 - Basically, cobble can only be used underground.
6: Above-ground buildings shall be made of timber and stone, all windows must be filled with glass, and all above-ground doors shall be timber.
7: The city shall be laid out in a grid like fashion with a town square providing a centrepoint for developments.
8: City block sizes shall be 4x4 standard size rooms - Each block will have a footprint of 37x37 = 1,369 squares.
9: Main highways shall be 8 blocks wide - This allows us a road width of 6 blocks with a border block. We can then use it as a walkway, and a railway.
10: All other roads shall be 4 blocks wide - This allows us a road width of 2 blocks with a border block. These will be used only as a walkway.
11: Between each city block, there shall be a road - For ease of getting around.
12: Main highways shall only be built in 4 directions going directly out of from the town centre North, East, South and West.
13: Structures shall be built redundantly and safely - If any of our plugins fail, the building must still be usable; Don't just rely on elevators to change levels, you must also have a staircase or ladder. Wood stairs would probably be best. Also, the structure should be constructed in a way that does not allow people to fall and get hurt.
14: The town centre shall be 1 standard city block wide and will consist of a garden used as a common meeting place.
15: There shall be a clear distinction between the commercial, residential, industrial and agricultural areas - The four quadrants, as laid out by the main highways, shall be used as commercial, residential and industrial areas. Residential areas will occupy 2 quadrants - situated diagonally opposite each other. Agricultural areas will occur on the outskirts of town - aside from small private farming and/or smaller greenhouses.
16: As the town expands, city blocks take preference over agricultural areas - Farms must move to make way for the city to expand. This reflects real life, but no farm is to be moved without official council support.
17: Structures must be built, within reasonable variation, to a similar height as those around it - This ensures that we don't get a massive skyscraper in the middle of the residential area where everyone else has a 3 story house.
18: Roads shall be named and signed, and house lots shall be numbered - This ensures that it is easy for us to navigate around the area.
19: Road names shall follow a scheme devised by the council and shall reflect a common theme - The theme may be changed for various areas.
20: Roads shall be well lit, and well signed to aid in navigation.
This is just some suggested rules, and if you guys think of any others, or would like to comment this, please do so as this would be a community project.
This list is not comprehensive and more can be added or some subtracted.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Mon Nov 22, 2010 10:01 pm
by ummwat
Can you edit the MineCity section? o.o I'm not the only one there.
The number of members I stated are probably incorrect, but either way they are pretty empty.
Not mine.
Don't forget StandaxXx, Suprem20, BreeCatchu, appO, and iDJV (I sold him a house there, got griefed tho
)!
EDIT: And what's with two MineCities? Wut is minrizor doing there??
EDIT 2: And then there's the hundreds of previous residents in MineCity, who seemingly disappeared from the entire server.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Tue Nov 23, 2010 1:28 pm
by bill753
I wasn't enthused when I started reading that list jlc, but having thought about it more now, having a rigidly organised and planned city could be quite interesting. Although a lot of the charm of minecraft settlements is often in the ramshackle and apparently random arrangements of buildings and the like, I've never actually seen a properly organised settlement and I reckon it could be pretty good. One thing I would say though is once you're given a plot of land to be allowed a greater degree of freedom with how you build the building - maybe not in materials used (if you want to create a certain aesthetic) but certainly with things like ceiling heights and such.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Tue Nov 23, 2010 2:46 pm
by kleril
I'm definitely up for this. A large city with everyone in it would be pretty awesome.
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Tue Nov 23, 2010 7:22 pm
by Min Rizor
ummwat wrote:Can you edit the MineCity section? o.o I'm not the only one there.
The number of members I stated are probably incorrect, but either way they are pretty empty.
Not mine.
Don't forget StandaxXx, Suprem20, BreeCatchu, appO, and iDJV (I sold him a house there, got griefed tho
)!
EDIT: And what's with two MineCities? Wut is minrizor doing there??
EDIT 2: And then there's the hundreds of previous residents in MineCity, who seemingly disappeared from the entire server.
He typoed, it's Cave City!
Re: WE CAN DO THIS! [New city, but this one is different.]
Posted: Tue Nov 23, 2010 9:55 pm
by Zaneo
jlcresp wrote:I think it could work, however the problem is that cities built by multiple people are usually very ad-hoc and haphazard in styles, construction materials, and layout.
--Snip--
+10 Honesty I would support this.