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Future of Minecarts

Posted: Fri Sep 03, 2010 3:28 pm
by Zaneo
Automated Transit systems.

[Tutorial 1]

[Tutorial 2]

[Tutorial 3]

~ From AlmtyBob

[Minecraft Transit Authority]

Prepare to shit bricks.

Re: Future of Minecarts

Posted: Mon Sep 06, 2010 7:03 am
by Lazureus
Yea.. I have a couple of videos on that thread.. I've managed to come up with a pretty stable Minecart hub and boosting station.

also been playing with a lot of redstone logic circuits. so I hope they will be stabilized for multiplayer soon.

Re: Future of Minecarts

Posted: Mon Sep 06, 2010 7:09 am
by Dr_Obvious
It be cool to have a map wide train system. It would take alot of work, but with the people who dont have lives on this server, i think we could find some time ;)

Re: Future of Minecarts

Posted: Mon Sep 06, 2010 12:01 pm
by rbos
At the very least, the roadways will have rail. We can build stations along them.

Re: Future of Minecarts

Posted: Mon Sep 06, 2010 2:33 pm
by Dr_Obvious
like at the major towns or stuff...and than each town can have its own railway that connects to the main railway :D

Re: Future of Minecarts

Posted: Wed Sep 08, 2010 2:50 pm
by Zaneo
Jack and I came up with this,
Image
Station

At the end of the station the cart waits for you to hop off, then a signal is send to another cart that comes and picks up the old cart and sends it to storage, if the storage is full it falls back into an overflow file. On the other side a cart is waiting for you , there is a cart in storage indicator that we built in the next revision which lets you know if there are carts in the stack. When you hop on the cart it sends you off, and away from the station.

This takes up a 20*20 and the logic parts that are underground go down 5 layers only in some specific spots.

Re: Future of Minecarts

Posted: Wed Sep 08, 2010 3:51 pm
by Lazureus
Zaneo wrote:Jack and I came up with this,
*SNIP*
There is a huge flaw in that design...
Booster1 and Booster2 are constantly running. Which means after they keep gathering momentum and bug out...
What you need is a dead-drop to remove the momentum after every round.

I built this little booster station.. I have yet to have it bug out. Click on the image to view the larger version.
Image

Re: Future of Minecarts

Posted: Wed Sep 08, 2010 8:35 pm
by Zaneo
We have yet to have our continuous cart system bug out...

Re: Future of Minecarts

Posted: Wed Sep 08, 2010 10:29 pm
by Lazureus
Zaneo wrote:We have yet to have our continuous cart system bug out...
Ok then.. another question.. How is the power output for going up hills? It kinda looks like there isn't enough surface area for booster 2 to really kick the riding cart off.

Re: Future of Minecarts

Posted: Wed Sep 08, 2010 10:53 pm
by Zaneo
Booster 2 gives the cart infinite speed, and the newer version is a tab bit modified, it uses a 3 cart booster, so that a cart can be boosted from either side.