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downtime

Posted: Sun Sep 05, 2010 8:47 pm
by rbos
Hm, whenever people log in and render the starting area..

Code: Select all

2010-09-05 20:45:16 [SEVERE] Unexpected exception
java.lang.ArrayIndexOutOfBoundsException: -1
        at dw.a(SourceFile:1126)
        at fl.n(SourceFile:110)
        at dh.k(SourceFile:172)
        at dh.b_(SourceFile:158)
        at fl.b_(SourceFile:48)
        at dw.e(SourceFile:1025)
        at dw.b(SourceFile:984)
        at net.minecraft.server.MinecraftServer.h(SourceFile:255)
        at net.minecraft.server.MinecraftServer.run(SourceFile:197)
        at bm.run(SourceFile:472)
Looks like we need to figure something out. I'll try to avoid a rollback.

Re: downtime

Posted: Sun Sep 05, 2010 8:48 pm
by shogunkai
shit son

Re: downtime

Posted: Sun Sep 05, 2010 8:56 pm
by Tiel424
Hm, was this from 30 minutes ago? Would it help if we told you the errors we got?

Any fix? :mobnotch:

Re: downtime

Posted: Sun Sep 05, 2010 9:01 pm
by rbos
I'm downloading the map, and plan to a) save-reload the chunks near the spawn, b) recalculate the game lighting, c) load it into single-player mode and run around a bit. I'll see what happens.

If I can find the offending chunk I'll remove it. I think this is the same thing that happened last time, and I have some better tools.

Unfortunately I can't just roll back - backups have been broken for a few days. Rolling back the spawn area would suck a little. Not a lot, though. Assuming it is the spawn area, and someone's /warp isn't doing it.

Re: downtime

Posted: Sun Sep 05, 2010 9:07 pm
by Tiel424
Quite....interesting, I'd presume.

Re: downtime

Posted: Sun Sep 05, 2010 9:29 pm
by rbos
The map has sure seen a lot of changes since I last sync'd it to my desktop. Still downloading chunks.

Re: downtime

Posted: Sun Sep 05, 2010 9:41 pm
by Tiel424
And when was that? :mobcreeper:

Re: downtime

Posted: Sun Sep 05, 2010 9:45 pm
by rbos
Week or so, I guess.

Map is 954 megabytes now. O_o.

Re: downtime

Posted: Sun Sep 05, 2010 10:03 pm
by Tiel424
Not too zealous, now are we?

You'd think the map would stay the same size since all people should do is move blocks around all day.

But such is life. A gigabyte of map isn't too bad. But just think of the weeks to come ._.

Re: downtime

Posted: Sun Sep 05, 2010 10:12 pm
by rbos
Statistically a map should look like a log function, flattening out over time, as people are only willing to travel a certain distance away from the origin. I'm not too worried. The size will only jump when I move the spawn, as it did this last week.

At any rate, the map seems okay, I loaded it up in SMP without issues.

I'm doing some map edits now, I should have it up in a half hour or so.