"atlantis"
"atlantis"
Idea: taking an entire city and submerging it under water somewhere, trees and all. EIther replacing all the air with water (and thus all the buildings are full of water) or covering it with water and letting it fall down (much harder).
Re: "atlantis"
glass roof, and that's all? as to divert the water off to the sides then manually add a bunch of random spots of water "falls" but an entire underwater city would be a pain because of the twitch that happens when you run out of air.
Re: "atlantis"
Necroing this topic a tad. But I'd like to register an enormous yes to this idea, it'd be a fun challenge building stuff then trying to adapt it to being liveable once underwater (this is working on the assumption that you would get people to build it first then move it, which isn't necessarily what you had in mind). An alternative could be a glass dome so it could still function (very selectively protected of course).
Sounds really fun anyway.
Sounds really fun anyway.
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- Posts: 21
- Joined: Thu Oct 28, 2010 1:10 pm
Re: "atlantis"
make city *represented by * put glass above put water above that get rid of glass
Example:
*obviously not to scale*
mark off the building area and preferably put at bottom of chasm so it looks natural
Example:
*obviously not to scale*
mark off the building area and preferably put at bottom of chasm so it looks natural
Re: "atlantis"
Okay. I'm going to empty an ocean, and then let you guys build. Then, we can flood it over.
Re: "atlantis"
Southeast of Snowville about five mintues run, or /warp atlantis.
Build away, I'll fill it up when it's a nice city ish place, then cover it over with water.
Build away, I'll fill it up when it's a nice city ish place, then cover it over with water.
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- Posts: 206
- Joined: Fri Sep 03, 2010 9:28 pm
- Location: Canada eh! (or for some americans...Canadia :P )
Re: "atlantis"
ill make like a viewing dome out of water and a dock...but thats all...plus we need to protect the area. maby make mods+ and some people who can take care of it owners??