"atlantis"

Stuff I could do better as an admin. Be specific, include links to instructions if possible.
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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

"atlantis"

Post by rbos »

Idea: taking an entire city and submerging it under water somewhere, trees and all. EIther replacing all the air with water (and thus all the buildings are full of water) or covering it with water and letting it fall down (much harder).
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Dee
Posts: 99
Joined: Sun Oct 03, 2010 5:19 pm

Re: "atlantis"

Post by Dee »

glass roof, and that's all? as to divert the water off to the sides then manually add a bunch of random spots of water "falls" but an entire underwater city would be a pain because of the twitch that happens when you run out of air.
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bill753
Posts: 131
Joined: Mon Aug 16, 2010 3:47 pm

Re: "atlantis"

Post by bill753 »

Necroing this topic a tad. But I'd like to register an enormous yes to this idea, it'd be a fun challenge building stuff then trying to adapt it to being liveable once underwater (this is working on the assumption that you would get people to build it first then move it, which isn't necessarily what you had in mind). An alternative could be a glass dome so it could still function (very selectively protected of course).

Sounds really fun anyway.
jojinator97
Posts: 21
Joined: Thu Oct 28, 2010 1:10 pm

Re: "atlantis"

Post by jojinator97 »

make city *represented by :brick:* put glass above :glass: put water above that :water: get rid of glass :glass:

Example:


:glass: :water: :water: :water: :glass:
:glass: :glass: :glass: :glass: :glass:


:brick: :brick: :brick: :brick: :brick:

*obviously not to scale*

mark off the building area and preferably put at bottom of chasm so it looks natural


:stone: :water: :water: :water: :water: :stone:
:stone: :glass: :glass: :glass: :glass: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :blank: :blank: :blank: :blank: :stone:
:stone: :brick: :brick: :brick: :brick: :brick:








:stone:
:stone:
:stone:
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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

Re: "atlantis"

Post by rbos »

Okay. I'm going to empty an ocean, and then let you guys build. Then, we can flood it over.
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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

Re: "atlantis"

Post by rbos »

Southeast of Snowville about five mintues run, or /warp atlantis.

Build away, I'll fill it up when it's a nice city ish place, then cover it over with water.
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rbos
Posts: 781
Joined: Mon Aug 16, 2010 2:37 pm

Re: "atlantis"

Post by rbos »

Not allowed to build above sea level!
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Dr_Obvious
Posts: 206
Joined: Fri Sep 03, 2010 9:28 pm
Location: Canada eh! (or for some americans...Canadia :P )

Re: "atlantis"

Post by Dr_Obvious »

ill make like a viewing dome out of water and a dock...but thats all...plus we need to protect the area. maby make mods+ and some people who can take care of it owners??
Is this a signature, OR A HUGE CHEESY TACO :D

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